01Individual UX project

CineGuide

A movie-discovery concept that uses mood, viewing context, and available time to make recommendations easier to choose and understand.

CineGuide recommendation results and movie detail screens
Role
UX designer and researcher
Scope
Individual course project
Methods
Problem framing, interaction design, prototyping
Deliverable
Six-screen high-fidelity mobile prototype

The problem

A large catalog does not help when the suggestions ignore the current moment.

Most streaming recommendations rely heavily on viewing history. That can be useful, but it misses immediate needs such as how someone feels, who they are watching with, and how much time they have.

When viewers cannot tell why a title was suggested, they have little information to compare options or correct a poor recommendation. CineGuide reframes discovery as a short, transparent conversation instead of an endless scroll.

The response

Ask for three useful inputs, then show how they shaped the result.

01

Mood

Viewers explicitly choose how they feel. The product does not infer emotion from private signals.

02

Viewing context

Watching alone, with a partner, or with family changes what a suitable recommendation looks like.

03

Available time

Runtime becomes a practical filter, so every result can realistically fit the current session.

04

Recommendation rationale

Mood Match, Context Fit, and Time Fit explain why each movie appears and what the viewer can change.

Prototype evidence

Five artifacts show how the interaction moves from input to informed choice.

Each gallery label explains what the artifact shows and why that decision matters. Use the thumbnails or arrow controls to move through the flow.

Artifact 01

End-to-end prototype flow

Six connected screens move from onboarding through mood, context, time, recommendations, and detailed rationale.

End-to-end prototype flow
Three explicit inputs keep the viewer in controlRecommendation rationale closes the decision loop
01 / 05

What I delivered

A complete mobile flow with control, feedback, and privacy built into the interaction.

Control: People can change any input, reset preferences, and use lightweight feedback such as “More like this” or “Not today.”

Transparency: A “Why this?” view ties each recommendation to visible contributing factors rather than asking viewers to trust a black box.

Privacy: Mood is treated as session-based data, and longer-term personalization remains optional.

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